shoots are slow
every launch waits for samples, a studio day and retouching.
our 3D product rendering service turns your 3D master into campaign images and video, in any setting and format, without booking a shoot.

every launch waits for samples, a studio day and retouching.
twelve colours means twelve shots, or a heavy retouching bill.
every channel wants its own crop, ratio and length.
we set the scene around your product: styling, lighting and camera, built to your brief. because your product already exists as a 3D master, a new colour is a new render, not a new shoot. you get stills and video in every format your channels need.
rendering also keeps your channels consistent. the colour a customer sees in a campaign is the colour they see in the configurator, because both come from the same master and the same materials. when you add a finish, the new render follows without another shoot. our studio handles the whole scene: props, lighting to your brand and a composition for each format. you review drafts, ask for changes and receive final files for your website, social channels, ads and print.

every thob experience starts from the same 3D master. here is what happens next, and what we need from you.
rendering needs no samples on set and no reshoot for each variant. photography still suits people and on-location stories. many brands use both.
we refine the drafts with you until they are right.
stills in square, portrait and widescreen, and video, sized for your website, social channels, ads and print.
yes, from your designs and material swatches. that lets you launch campaigns before the first piece is made.
tell us about your products. we will come back with ideas for what we would build and how long it would take.